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Katergaris' Labyrinth

Authors: Martínez Gómez, Carlos;

Katergaris' Labyrinth

Abstract

'Katergáris Labyrinth' es un juego de mazmorras 2D con ambientación en la Grecia clásica mitológica, donde el pequeño Katergáris deberá adentrarse en las entrañas del archiconocido Laberinto del Minotauro para sobrevivir a sus cámaras generadas aleatoriamente y salir con todo el botín posible sin poder defenderse. Este juego constará principalmente de mecánicas del género roguelite como The Binding of Isaac (Nicalis, 2011), Moonlighter (Digital Sun, 2018) o Pokémon Mundo Misterioso: Equipo de Rescate DX (Spike Chunsoft, 2020), con elementos de juegos de sigilo como Metal Gear Solid V: The Phantom Pain (Kojima Productions, 2015) o Sly 3: Honor Entre Ladrones (Sucker Punch Productions, 2005), sumando a todo ello la inhabilidad del jugador para atacar a los enemigos, tomando inspiración de, por ejemplo, Amnesia: The Dark Descent (Frictional Games, 2010). Todas las mecánicas y posibles estrategias que se brindan al jugador giran en torno a la no agresión y el sigilo: esconderse dentro de cofres, posibilidad de moverse a hurtadillas para hacer menos ruido o las habilidades que irá desbloqueando (congelación, parálisis, invisibilidad, generar ruido, etc). Todo ello anima al jugador a tomar un acercamiento sigiloso y premeditado a cada piso de la mazmorra, incentivando a reconocer primero el terreno para memorizar posibles escondites, rutas de escape, comportamiento de los enemigos, ubicación del botín o las trampas¿ Dentro del abanico de dinámicas de la misma índole, el jugador podrá elegir y ejecutar las que mejor se adapten a cada situación, más le diviertan o hagan más eficiente su aventura por el laberinto.

'Katergáris Labyrinth' és un joc de masmorres 2D amb ambientació a la Grècia clàssica mitològica, on el petit Katergáris haurà d'endinsar-se en les entranyes de l'arxiconegut Laberint del Minotaure per a sobreviure a les seves cambres generades aleatòriament i sortir amb tot el botí possible sense poder defensar-se. Aquest joc constarà principalment de mecàniques del gènere roguelite com The Binding of Isaac (Nicalis, 2011), Moonlighter (Digital Sun, 2018) o Pokémon Món Misteriós: Equip de Rescat DX (Spike Chunsoft, 2020), amb elements de jocs de sigil com a Metall Gear Solid V: The Phantom Pain (Kojima Productions, 2015) o Sly 3: Honor Entre Lladres (Sucker Punch Productions, 2005), sumant a tot això la inhabilitat del jugador per a atacar als enemics, prenent inspiració de, per exemple, Amnèsia: The Dark Descent (Frictional Games, 2010). Totes les mecàniques i possibles estratègies que es brinden al jugador giren entorn de la no agressió i el sigil: amagar-se dins de cofres, possibilitat de moure's d'amagatotis per a fer menys soroll o les habilitats que anirà desbloquejant (congelació, paràlisi, invisibilitat, generar soroll, etc). Tot això anima al jugador a prendre un acostament sigil·lós i premeditat a cada pis de la masmorra, incentivant a reconèixer primer el terreny per a memoritzar possibles amagatalls, rutes de fuita, comportament dels enemics, ubicació del botí o els paranys Dins del ventall de dinàmiques de la mateixa índole, el jugador podrà triar i executar les que millor s'adaptin a cada situació, més li diverteixin o facin més eficient la seva aventura pel laberint.

'Katergáris Labyrinth' is a 2D dungeon crawler videogame set in mithologycal Greece, where little Katergáris will have to go deep into the bowels of the well-known minotaur's labyrinth to survive his randomly generated chambers and flee with as much loot as posible without being able to defend himself. This game mainly consists of mechanics of the roguelite genre seen in The Binding of Isaac (Nicalis, 2011), Moonlighter (Digital Sun, 2018) or Pokémon Mystery Dungeon: Rescue Team DX (Spike Chunsoft, 2020), with elements taken from stealth games like Metal Gear Solid V: The Phanton Pain (Kojima Productions, 2015) or Sly 3: Honor Among Thieves (Sucker Punch Productions, 2005), adding up player's inability to attack enemies, taking inspiration from, for example, Amnesia: The Dark Descent (Frictional Games, 2010). All the mechanics and possible strategies offered to the player revolve around non-agression and stealth: hiding inside chests, sneaking around to make less noise or skills to unlock (like freezing, paralysis, invisibility, generating noise, etc). All of this encourages the player to take an stealthy and premeditated approach to each floor of the dungeon, encouraging first to recognise the terrain to memorize possible hiding places, escape routes, enemy behaviour, the location of loot or traps' Within the range of dynamics of the same nature, the player will be able to choose and execute the ones that best suit each situation, the ones that they find more fun or that make their adventure through the maze more efficient.

Related Organizations
Keywords

Video games -- TFM, mazmorra, masmorra, random, dungeon, Videojocs -- TFM, videojuego, aleatori, videogame, Videojuegos -- TFM, videojoc, aleatorio

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citations
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
Average
Average
Green