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Balloon Breakers

Authors: González Rodríguez, Jesús;

Balloon Breakers

Abstract

El objetivo de este PFC es crear un videojuego en 3D basado en el clásico "Pang!". El juego se divide en niveles donde el jugador debe controlar a un personaje sobre una superficie rectangular donde aparecen burbujas (o bolas), cubos y animales (pájaros carpintero y cangrejos ermitaños). El jugador pasa de nivel cuando todas las bolas hayan sido destruidas, bien por el mismo jugador o por los animales. El jugador pierde una vida cuando sea alcanzado por una bola o un animal o bien cuando el tiempo del nivel donde este jugando se haya agotado. En total, el juego esta compuesto por 15 niveles diferentes que muestran 5 localizaciones distintas en 3 periodos del día: mañana, tarde y noche. Cada nivel tiene una velocidad, bolas, animales y cubos diferente.

Related Organizations
Keywords

videojuegos, ogre3d, c++, software libre

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citations
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
Average
Average
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