
doi: 10.7202/013314ar
Cet article aborde une forme narrative émergente – le jeu d’ordinateur – en se servant de la théorie présentée dansDu sens. Cette lecture permet de pousser à ses limites les idées de structure annoncées par Greimas dans cet essai et sert d’occasion à un retour critique sur ses théories narratives, y compris celles élaborées dans des oeuvres ultérieures, plus particulièrement dansDu sens IIet dansSémiotique des passions.
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