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Publication . Book . 2022

Culture, Education & Technologies. Vol. 2

Mugubi, John; Mugngai, Anne; Cywiński, Aleksander; Szymszon, Małgorzata; Matoušek, Pavel; Balanicka, Ewa; Orzechowska, Wiktoria; +9 Authors
Open Access
Published: 26 Apr 2022
Publisher: Zenodo
The papers contained in the presented volume, which is a continuation of the publication Education, Culture, and Technologies. Vol. 1, presents views of young researchers, humanists, and artists on education and culture in the context of the digital world and media, that is, from the perspective of cyberculture. In such a perspective, the role of art, both the traditionally considered high art and popular art, influencing people outside the rational argumentation, directly stimulating their emotions and co-construing their worldviews, cannot be overestimated and is reflected further in social approaches towards important social and political problems. However, the pandemic has challenged the traditional forms of functioning of some kinds of art, especially live performances in need of an audience, as in the case of theatre, which was forced to search for new ways of reaching the public and maintaining its function. Art also has an indirect educative role, which should be further explored in more institutionalized contexts because the digital technological change in education provided not only tools for self-learning, distant learning, and so on but also brought about various challenges in terms of teacher authority and the reliability of the information found online. This information might be very convincing and highly popular but being persuasive and widespread does not equal being true or right. Therefore, analytical and critical skills are needed to maneuver the turbulent waters of digital world.

culture, cyberculture, digital media, visual culture, education, media pedagogy

Funded by
Technologies of Imaging in Communication, Art, and Social Sciences
  • Funder: European Commission (EC)
  • Project Code: 734602
  • Funding stream: H2020 | MSCA-RISE