publication . Article . Conference object . 2020

RoboSTEAM Project Systematic Mapping: Challenge Based Learning and Robotics

Miguel Á. Conde; Francisco Jesús Rodríguez Sedano; Camino Fernández-Llamas; José Gonçalves; José Lima; Francisco José García-Peñalvo;
Open Access English
  • Published: 25 May 2020
  • Country: Spain
Abstract
STEAM Education is nowadays a key element for our current digital society. Integrating STEAM and developing competences such as Computational Thinking is highly demanded by the industry and higher education institutions. In order to do so new methodological approaches are required. RoboSTEAM project is an Erasmus+ project defined to address these topics by using of physical devices and robotics employing Challenge Based Learning methodology. One of the first steps in the project development is the definition of current landscape in the research field. Which means to carry out a literature mapping that considers previous applications of Challenge Based Learning i...
Subjects
free text keywords: Robotics, Physcal Devices, Systematic Mapping, Challenge Based Learning, STEAM Education, 1203.17 Informática, Robotics, Physical Devices, Systematic Mapping, Challenge Based Learning, STEAM Education, Robotics, Physical Devices, Systematic Mapping, Challenge Based Learning, STEAM Education, Robotics, Physcal Devices, Systematic Mapping, Challenge Based Learning, STEAM Education, 1203.17 Informática, Competence (human resources), Robotics, Erasmus+, Computational thinking, Project management, business.industry, business, Computer science, Robot, Challenge based learning, Higher education, Engineering management, Artificial intelligence
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Zenodo
Conference object . 2020
Provider: Datacite
Open Access
Zenodo
Conference object . 2020
Provider: Datacite
Open Access
ZENODO
Conference object . 2020
Provider: ZENODO
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