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This panel focuses on opening up a discussion on the role of art in the times when AI systems are becoming ubiquitous. It embraces the machine flaws, irregularities and errors that artists explore to push the boundaries of their art practice and find new thematic, technological and conceptual grounds for experimentation. The panel explores and compares multiple views, case studies and projects produced in various disciplines including data driven city portraits, generative media facades, urban media art, spatiotemporal visualizations, machine learning narrative experiments in VR, neural networks and art; and discrepancies or interrelatedness between human creativity and the future of Artificial general intelligence (AGI).
:Media [Visual arts and music], VR, Virtual Reality, Media City, Machine Learning, Software City, AI, Urban Media Art, Cognitive Mapping, Generative Art
:Media [Visual arts and music], VR, Virtual Reality, Media City, Machine Learning, Software City, AI, Urban Media Art, Cognitive Mapping, Generative Art
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 0 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
| views | 4 | |
| downloads | 5 |

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