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HOW WERE THE TAPESTRIES IN THE SALA DI SATURNO OF PITTI PALACE ARRANGED? GEOMATICS AND VIRTUAL REALITY FOR ART CURATORS
HOW WERE THE TAPESTRIES IN THE SALA DI SATURNO OF PITTI PALACE ARRANGED? GEOMATICS AND VIRTUAL REALITY FOR ART CURATORS
Three-dimensional acquisition techniques, reality-based modelling and virtual reality are tools used in Digital Humanities prevalently for displaying the results of a study, but they can also suggest new methods of investigation to humanities scholars. In a case study regarding art history, these techniques made it possible to recreate the layout of the Sala di Saturno in Pitti Palace (Florence) in the 17th century, based on information obtained from archive documents on the tapestries designed for that hall and a 3D model expressly elaborated with geomatic techniques. The results were summarised in a video showed in 2019 during the exhibition on tapestries dedicated to Cosimo I de' Medici. A tool was also developed to assist exhibition and museum curators in their work. Through virtual reality, they can design temporary exhibitions or modify the display of the works of art in a museum in a realistic way, using visually and metrically accurate models of the pieces and exhibition rooms.
- UNIVERSITA DEGLI STUDI DI FIRENZE Italy
- Universit�� degli Studi di FIRENZE Italy
- New York University Italy
- University of Florence Italy
Microsoft Academic Graph classification: Cultural heritage business.industry media_common.quotation_subject Geomatics Art history Art Virtual reality business media_common
Sala Saturno Palazzo Pitti, documentation; cultural heritage; digitisation; 3D modelling; virtual museum
Sala Saturno Palazzo Pitti, documentation; cultural heritage; digitisation; 3D modelling; virtual museum
Microsoft Academic Graph classification: Cultural heritage business.industry media_common.quotation_subject Geomatics Art history Art Virtual reality business media_common
24 references, page 1 of 3
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Bertelli, S. (2002). Palazzo Pitti dai Medici ai Savoia.. In Bellinazzi, A. (Ed.) La Corte di Toscana dai Medici ai Lorena. Atti. Firenze 1997. Pubblicazioni degli Archivi di Stato: Saggi , 71, 11-109. Roma, Italy: Ministero dei Beni Culturali
Eliseu S., Lopes M. M., Ribeiro J.P. & Oliveira F. (2020). Learning and Creativity Through a Curatorial Practice Using Virtual Reality. In Stephanidis C. et al. (Eds) HCI International 2020 - Late Breaking Papers: Cognition, Learning and Games. HCII 2020. Lecture Notes in Computer Science, vol . 12C4h2a5m, Germany: Springer. https://doi.org/10.1007/978-3-030-60128-7_28
Fazio, L. & Lo Brutto, M. (2020). 3D survey for the archaeological study and virtual reconstruction of the “Sanctuary of Isis” in the ancient Lilybaeum (Italy). Virtual Archaeology Review, 22), 111-1(4. https://doi.org/10.4995/var.2020.11928 [OpenAIRE]
LaboratorioGeCO. (2020). Weaving a Biography: 17th century tapestries in honour of Cosimo I. [Video file]. Retrieved November 27, 2020, from https://youtu.be/3406gZFWMX8
Gifreu-Castells, A. (2019). Approach to the Curatorship of Virtual Reality Exhibitions. In Buckley B. & Conomos J. (Eds.) A Companion to Curation. Hoboken, NJ: Wiley. https://doi.org/10.1002/9781119206880.ch19 [OpenAIRE]
Greco, C. (2019). Keynote: The biography of objects. International Archives of thePhotogrammetry, Remote Sensing and Spatial Information Sciences. XLII-2/W11, 5-10. https://doi.org/10.5194/isprs-archives-XLII-2-W11-5-2019
citations This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).0 popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.Average influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).Average impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.Average citations This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).0 popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.Average influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).Average impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.Average Powered byBIP!

- UNIVERSITA DEGLI STUDI DI FIRENZE Italy
- Universit�� degli Studi di FIRENZE Italy
- New York University Italy
- University of Florence Italy
Three-dimensional acquisition techniques, reality-based modelling and virtual reality are tools used in Digital Humanities prevalently for displaying the results of a study, but they can also suggest new methods of investigation to humanities scholars. In a case study regarding art history, these techniques made it possible to recreate the layout of the Sala di Saturno in Pitti Palace (Florence) in the 17th century, based on information obtained from archive documents on the tapestries designed for that hall and a 3D model expressly elaborated with geomatic techniques. The results were summarised in a video showed in 2019 during the exhibition on tapestries dedicated to Cosimo I de' Medici. A tool was also developed to assist exhibition and museum curators in their work. Through virtual reality, they can design temporary exhibitions or modify the display of the works of art in a museum in a realistic way, using visually and metrically accurate models of the pieces and exhibition rooms.