publication . Article . 2020

Whose Game is it Anyway? Board and Dice Games as an Example of Cultural Transfer and Hybridity

Mark Anthony Hall;
Open Access English
  • Published: 11 Dec 2020
  • Publisher: HAL CCSD
International audience; Board games in antiquity are characterized by their continuity in both shape and playing practice when crossing socio-political borders and centuries of time. But as much as these games appear similar throughout the archaeological record, traces of integration and appropriation are found in aspects not necessarily affecting rules of play or configurations of boards. Recently uncovered examples of the game of Duodecim scripta in Egypt and Sudan point to changes in board design or, at least, in design preference when compared to those found elsewhere in the Roman Empire. The presence of game boards in grave contexts further illustrates the ...
Persistent Identifiers
free text keywords: Acculturation, Alea, boardgame, chess, diffusionism, Duodecim scripta, Egypt, Europe, game of fifty-eight holes, game of twenty, Hnefatafl, Ludus latrunculorum, Sudan, diffusionnisme, échecs, Égypte, jeu de plateau, jeu de 58 trous, jeu de 20 cases, Soudan, [SHS]Humanities and Social Sciences, [SHS.ARCHEO]Humanities and Social Sciences/Archaeology and Prehistory, [SHS.EDU]Humanities and Social Sciences/Education, [SHS.HIST]Humanities and Social Sciences/History, [SHS.MUSEO]Humanities and Social Sciences/Cultural heritage and museology, Hybridity, Aesthetics, Cultural appropriation, Roman Empire, History, Appropriation, Dice, Archaeological record, Acculturation
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Funded by
EC| Locus Ludi
Locus Ludi
Locus Ludi: The Cultural Fabric of Play and Games in Classical Antiquity
  • Funder: European Commission (EC)
  • Project Code: 741520
  • Funding stream: H2020 | ERC | ERC-ADG
Validated by funder
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