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Mobile Learning

Technology as Mediator of Personal and School Experiences
Authors: Matthew Duvall; Anthony Matranga; Aroutis Foster; Jason Silverman;

Mobile Learning

Abstract

This study reports on the effects of a mobile game designed in conjunction with an art museum to develop children's understanding of line, shape, and color. Four researchers (two graduate students and two professors at a private university in the mid-Atlantic region of the United States) examined 8 children, ages 6 to 13, for conceptual change in their understanding of art. Grounded theory and thematic analysis were used to examine children's conceptions of line, shape, and color through gameplay and to answer the research question, “How does a mobile application impact students' conceptual understanding of line, shape and color?” The researchers found that the mobile learning experience was effectively mediating participants' school and personal experiences to support conceptual change.

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
1
Average
Average
Average
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