
<p><em>Penelitian ini dilatarbelakangi oleh masih kurangnya kemampuan pemecahan masalah matematika yang dimiliki oleh siswa sekolah menengah pertama (SMP). Tujuan penelitian ini adalah</em><em> untuk mengetahui ada atau tidaknya pengaruh metode pembelajaran gasing berbasis aplikasi refun game gadget terhadap kemampuan pemecahan masalah matematika.</em><em> Dalam penelitian ini data dikumpulkan dengan metode tes tulis. S</em><em>edangkan teknik analisis data yang digunakan adalah uji-t dua sampel independen.</em><em> </em><em>Berdasarkan hasil analisis data, disimpulkan bahwa ada pengaruh metode Gasing berbasis aplikasi Refun game gadget terhadap kemampuan pemecahan masalah matematika</em><em></em></p>
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 0 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
