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Publication . Article . 2020

Smart learning environments in a contemporary museum: a case study

Judita Kasperiuniene; Ilona Tandzegolskiene;
Open Access
English
Published: 11 Sep 2020 Journal: Journal of Education Culture and Society, volume 11, issue 2, pages 353-375 (issn: 2081-1640, eissn: 2081-1640, Copyright policy )
Publisher: Foundation Pro Scientia Publica
Abstract

Aim. The modern museum becomes an attractive learning place and space where the visitor, depending on age and competence, develops personal experience, and constructs the learning process based on personalized goals. The article aims to reveal how spaces in museums are exploited, in what ways visitors are involved in a narrative that connects the present and the past. Concept. The research uses a case-study method to investigate the POLIN Museum of the History of Polish Jews (Poland), Ruhr Museum (Germany), and Vienna Technical Museum (Austria). Within the smart learning environment context, this study explains how to encourage museum visitors to learn and seek answers. Results and conclusion. Four main directions are emphasized: the construction of a narrative through the creation of spaces and places, the creation of a historical narrative through simulacra, the educational effect of smart solutions, and the edutainment. The findings show that change in the museum by combining design solutions, historical narrative, time experience, and smart technologies leads to cognitive, engaging learning, touching, feeling, and experiencing different emotions, encouraging a return to the museum, inviting to learn, and shaping one's personal experience. Cognitive value. Contemporary museums invite visitors to a new experience combining artistic space design, storytelling, individual time management, and the use of smart learning environments. These challenges are shifting museum narratives and influencing non-formal learning programs. Authors raise a discussion of how, by exploiting museum spaces, the visitors are involved in the stories, and how the smart learning environment is created in a modern museum.

Subjects by Vocabulary

Library of Congress Subject Headings: lcsh:Education (General) lcsh:L7-991 lcsh:Social sciences (General) lcsh:H1-99

Microsoft Academic Graph classification: Competence (human resources) Storytelling Smart learning Visitor pattern Narrative history Feeling media_common.quotation_subject media_common Time management Visual arts Sociology Narrative

Subjects

contemporary museum exhibitions, edutainment in a museum, museum narratives, smart museum learning environments, storytelling in the museum

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