
Reflection is of increasing interest in HCI as it has many potential benefits in design, education and everyday life. In this paper, we explore media-supported reflection through the design and deployment of three concepts. In contrast to prevalent reflective approaches that are based on system-collected data, we explore how user-created media can support personal reflection. Three interactive prototypes were developed, focusing on different modalities: Balance uses audio, Cogito uses text, and Dott uses visual media. We evaluate these concepts in an inthe-wild study that is both explorative and comparative. We found that the open-ended systems primarily supported reflection during the creation of media and that the use depended on opportunity and triggers. We conclude the paper with a discussion of our findings regarding the method and the implications of our findings for the broader area of design for reflection.
Media Interaction, /dk/atira/pure/subjectarea/asjc/1700/1704, name=Human-Computer Interaction, 070, /dk/atira/pure/subjectarea/asjc/1700/1709, Reflection, name=Information Systems, Design for Habits, name=Computer Graphics and Computer-Aided Design, 004, name=Software, Design Research, /dk/atira/pure/subjectarea/asjc/1700/1710, Tangible Interaction, /dk/atira/pure/subjectarea/asjc/1700/1712, Everyday Life
Media Interaction, /dk/atira/pure/subjectarea/asjc/1700/1704, name=Human-Computer Interaction, 070, /dk/atira/pure/subjectarea/asjc/1700/1709, Reflection, name=Information Systems, Design for Habits, name=Computer Graphics and Computer-Aided Design, 004, name=Software, Design Research, /dk/atira/pure/subjectarea/asjc/1700/1710, Tangible Interaction, /dk/atira/pure/subjectarea/asjc/1700/1712, Everyday Life
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| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Top 10% |
