publication . Conference object . 2020

Where Art Meets Technology: Integrating Tangible and Intelligent Tools in Creative Processes

Janin Koch; Jennifer Pearson; Andrés Lucero; Miriam Sturdee; Wendy E. Mackay; Makayla Lewis; Simon Robinson;
Restricted English
  • Published: 25 Apr 2020
  • Publisher: HAL CCSD
  • Country: France
Abstract
Workshop, Due to the COVID-19 pandemic, the event has been cancelled.; International audience; Art and design are essential aspects of our culture and how we interact with the world. Artists and designers use a wide selection of tools, whose impact is rapidly growing with the progression of digital technologies. This change has opened up new opportunities for the CHI community to build creative supportive tools. The digital switch has come with many benefits such as lowering barriers, mobile work environments and mass production for distribution of work. Along with these benefits we also see challenges for art and design work and its future perception in society...
Persistent Identifiers
Subjects
free text keywords: Tangible Interaction, Machine Learning, Art, Design, Creativity, [INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC], Art and design, Digital art, Perception, media_common.quotation_subject, media_common, Computer science, Data science, Mobile work
Funded by
EC| COMPUTED
Project
COMPUTED
Computational User Interface Design
  • Funder: European Commission (EC)
  • Project Code: 637991
  • Funding stream: H2020 | ERC | ERC-STG
,
EC| CREATIV
Project
CREATIV
Creating Co-Adaptive Human-Computer Partnerships
  • Funder: European Commission (EC)
  • Project Code: 321135
  • Funding stream: FP7 | SP2 | ERC
Communities
COVID-19

[1] Salvatore Andolina, Khalil Klouche, Diogo Cabral, Tuukka Ruotsalo, and Giulio Jacucci. 2015. InspirationWall: Supporting Idea Generation through Automatic Information Exploration. In Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition. ACM, 103-106. [OpenAIRE]

[2] Patti Bao, Elizabeth Gerber, Darren Gergle, and David Hoffman. 2010. Momentum: Getting and Staying on Topic During a Brainstorm. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, 1233-1236.

[3] Nicholas Davis, Chih-PIn Hsiao, Kunwar Yashraj Singh, Lisa Li, and Brian Magerko. 2016. Empirically studying participatory sense-making in abstract drawing with a co-creative cognitive agent. In Proceedings of the 21st International Conference on Intelligent User Interfaces. ACM.

[4] Yuki Hirobe, Takumi Yoshida, Shinobu Kuroki, Kouta Minamizawa, Katsunari Sato, and Susumu Tachi. 2010. Colorful Touch Palette. In ACM SIGGRAPH 2010 Emerging Technologies (SIGGRAPH '10). ACM, New York, NY, USA, Article 10, 1 pages. DOI: http://dx.doi.org/10.1145/1836821.1836831 [6] Daniel F. Keefe, Daniel Acevedo Feliz, Tomer Moscovich, David H. Laidlaw, and Joseph J. LaViola, Jr. 2001. CavePainting: A Fully Immersive 3D Artistic Medium and Interactive Experience. In Proceedings of the 2001 Symposium on Interactive 3D Graphics (I3D '01). ACM, New York, NY, USA, 85-93. DOI: http://dx.doi.org/10.1145/364338.364370

[10] Andrés Lucero and Kirsikka Vaajakallio. 2009. Dialogue-labs: creating dialogue in co-design sessions. In Proceedings of the 4th international conference on designing pleasurable products and interfaces. 318-329.

[11] Changhoon Oh, Jungwoo Song, Jinhan Choi, Seonghyeon Kim, Sungwoo Lee, and Bongwon Suh. 2018. I Lead, You Help but Only with Enough Details: Understanding User Experience of Co-Creation with Artificial Intelligence. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. ACM, 649.

[12] Stacey D Scott, Neal Lesh, and Gunnar W Klau. 2002. Investigating human-computer optimization. In Proceedings of the SIGCHI conference on Human factors in computing systems. ACM, 155-162.

[13] Ben Shneiderman. 2007. Creativity Support Tools: Accelerating Discovery and Innovation. Commun. ACM 50, 12 (Dec. 2007), 20-32. DOI: http://dx.doi.org/10.1145/1323688.1323689 [OpenAIRE]

[14] Cameron Steer, Simon Robinson, Jen Pearson, Deepak Sahoo, Ian Mabbett, and Matt Jones. 2018. A Liquid Tangible Display for Mobile Colour Mixing. In To

[15] Belinda Thom. 2000. BoB: an Interactive Improvisational Music Companion. In Proceedings of the fourth international conference on Autonomous agents. ACM, 309-316.

[16] Peter Vandoren, Luc Claesen, Tom Van Laerhoven, Johannes Taelman, Chris Raymaekers, Eddy Flerackers, and Frank Van Reeth. 2009. FluidPaint: An Interactive Digital Painting System Using Real Wet Brushes. In Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces (ITS '09). ACM, New York, NY, USA, 53-56. DOI: http://dx.doi.org/10.1145/1731903.1731914

[17] Peter Vandoren, Tom Van Laerhoven, Luc Claesen, Johannes Taelman, Fabian Di Fiore, Frank Van Reeth, and Eddy Flerackers. 2008. Dip - It: Digital Infrared Painting on an Interactive Table. In CHI '08 Extended Abstracts on Human Factors in Computing Systems (CHI EA '08). ACM, New York, NY, USA, 2901-2906. DOI:http://dx.doi.org/10.1145/1358628.1358781

Any information missing or wrong?Report an Issue