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A Learning Experience in Inquiry-Based Physics with Immersive Virtual Reality: Student Perceptions and an Interaction Effect Between Conceptual Gains and Attitudinal Profiles

Authors: Olia E. Tsivitanidou; Yiannis Georgiou; Andri Ioannou;

A Learning Experience in Inquiry-Based Physics with Immersive Virtual Reality: Student Perceptions and an Interaction Effect Between Conceptual Gains and Attitudinal Profiles

Abstract

The integration of immersive virtual reality (VR) in authentic science classrooms can result in a totally new learning experience for the students. However, the effect of such a learning experience on students’ conceptual learning gains and their perceptions of the experience, while considering students’ pre-existing science- and digital technologies-related attitudinal profiles, has not been explored to date. In this study, we have enacted a 90-min technology-enhanced inquiry-based intervention with high-school students (n = 107), on the topic of the Special Theory of Relativity in a Physics course, using a learning experience design, structured around an immersive VR simulation. Firstly, we aimed at examining students’ attitudinal profiles and, secondly, at exploring the potential differences of those profiles in relation to conceptual learning gains and perceptions of the learning experience. A clustering analysis has revealed two attitudinal profiles: the low-attitudes profile (n = 48) included students with low science- and digital technologies-related attitudes, and the opposite for the high-attitudes profile (n = 59). Results from a 2 × 2 RM ANOVA indicated a statistically significant interaction between conceptual learning gains and attitudinal profiles. In addition, a one-way MANOVA test showed statistically significant differences between the two profiles in relation to students’ perceptions of the learning experience, with the students of the high-attitude profile outperforming their counterparts. We discuss our findings, focusing on the implications of students’ individual differences in learning and attitudes linked to the integration of immersive VR in inquiry-based instruction.

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Cyprus
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Subjects by Vocabulary

Microsoft Academic Graph classification: media_common.quotation_subject Physics education Science education Multivariate analysis of variance Perception Concept learning Mathematics education Technology integration media_common Educational technology Test (assessment)

Keywords

Technology integration, Social Sciences, Digital technologies attitudes, Education, Educational Sciences, Scientific attitudes, Physics education, General Engineering, Immersive virtual reality, Learning experience

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    Top 10%
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citations
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
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popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
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