
arXiv: 1610.09486
handle: 11386/4707339 , 11591/377467
We consider a population of interconnected individuals that, with respect to a piece of information, at each time instant can be subdivided into three (time‐dependent) categories: agnostics, influenced, and evangelists. A dynamical process of information diffusion evolves among the individuals of the population according to the following rules. Initially, all individuals are agnostic. Then, a set of people is chosen from the outside and convinced to start evangelizing, that is, to start spreading the information. When a number of evangelists, greater than a given threshold, communicate with a node v, the node v becomes influenced, whereas, as soon as the individual v is contacted by a sufficiently much larger number of evangelists, it is itself converted into an evangelist and consequently it starts spreading the information. The question is: How to choose a bounded cardinality initial set of evangelists so as to maximize the final number of influenced individuals? We prove that the problem is hard to solve, even in an approximate sense. On the positive side, we present exact polynomial time algorithms for trees and complete graphs. For general graphs, we derive exact parameterized algorithms. We also study the problem when the objective is to select a minimum number of evangelists capable of influencing the whole network. Our motivations to study these problems come from the areas of Viral Marketing and spread of influence in social networks. © 2017 Wiley Periodicals, Inc. NETWORKS, Vol. 71(4), 346–357 2018
Social and Information Networks (cs.SI), FOS: Computer and information sciences, Physics - Physics and Society, influence maximization, Influence maximization; Parametrized complexity; Social network; Spread of influence; Viral marketing; Information Systems; Computer Networks and Communications, Marketing, advertising, FOS: Physical sciences, Computer Science - Social and Information Networks, Physics and Society (physics.soc-ph), spread of influence, viral marketing, Computer Science - Data Structures and Algorithms, FOS: Mathematics, parametrized complexity, Mathematics - Combinatorics, social network, Data Structures and Algorithms (cs.DS), Combinatorics (math.CO), Software, source code, etc. for problems pertaining to game theory, economics, and finance, Social networks; opinion dynamics
Social and Information Networks (cs.SI), FOS: Computer and information sciences, Physics - Physics and Society, influence maximization, Influence maximization; Parametrized complexity; Social network; Spread of influence; Viral marketing; Information Systems; Computer Networks and Communications, Marketing, advertising, FOS: Physical sciences, Computer Science - Social and Information Networks, Physics and Society (physics.soc-ph), spread of influence, viral marketing, Computer Science - Data Structures and Algorithms, FOS: Mathematics, parametrized complexity, Mathematics - Combinatorics, social network, Data Structures and Algorithms (cs.DS), Combinatorics (math.CO), Software, source code, etc. for problems pertaining to game theory, economics, and finance, Social networks; opinion dynamics
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 22 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Top 10% | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Top 10% | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
