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THE ESSENCE OF USING AUGMENTED AND VIRTUAL REALITY TOOLS IN THE EDUCATIONAL PROCESS

THE ESSENCE OF USING AUGMENTED AND VIRTUAL REALITY TOOLS IN THE EDUCATIONAL PROCESS

Abstract

The development of digital technologies is significantly changing the modern educational process, requiring new approaches to the development of key competencies of teachers. One of the most important components of professional development is entrepreneurial competence, which includes the ability to think innovatively, plan strategically, adapt to change, and use digital tools effectively in their professional activities. The introduction of immersive technologies, in particular augmented reality (AR) and virtual reality (VR), opens up new opportunities for the development of teachers’ entrepreneurial skills. The article deals with the theoretical foundations of the use of AR/VR in the educational process, their impact on improving the educational environment and developing the entrepreneurial potential of teachers. The advantages of using AR and VR in modeling business environments, interactive study of economic and management processes, and creating realistic simulations of entrepreneurial activity are analyzed. The main methodological approaches to the integration of immersive technologies into curricula are identified, practical recommendations for their effective use for the formation of teachers’ entrepreneurial competence are developed. Particular attention is paid to assessing the impact of AR/VR on increasing the level of motivation, improving resource management skills and decision-making in simulated conditions. Prospects for further research in this area are outlined, including the study of the long-term impact of immersive technologies on the development of teachers’ professional competence, the development of adaptive learning platforms based on AR/VR.

У статті досліджується сутність та особливості AR та VR як засобів удосконалення освітнього процесу, аналізуються основні переваги та виклики їх впровадження. Визначено ключові аспекти застосування AR/VR на різних рівнях освіти, окреслено можливості використання цих технологій для візуалізації складних концепцій, підвищення мотивації здобувачів освіти та створення безпечного середовища для експериментальної діяльності. Висвітлено питання інтеграції імерсивних технологій у навчальні програми, програми підготовки педагогічних кадрів та оцінювання ефективності їх використання.

Keywords

підприємницька компетентність, доповнена реальність, віртуальна реальність, імерсивні технології, цифрова освіта, освітній процес, інтерактивне навчання, цифрові інструменти, AR/VR у навчанні.

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
Average
Average
gold