publication . Part of book or chapter of book . Article . 2012

Using Simulations as a Starting Point for Constructing Meaningful Learning Games

Klopfer, Eric; Purushotma, Ravi Krsna;
Open Access
  • Published: 01 Mar 2012
  • Publisher: Springer Netherlands
  • Country: United States
Abstract
For many school administrators and decision makers, the term “video games” holds numerous cultural associations which make their adoption in the education space challenging. Additionally, the term is so broad that it can sometimes be difficult to communicate explicitly a desire to build learning experiences that go beyond the Drill and Kill edutainment titles that currently dominate most people’s perceptions of educational games. By contrast, the term “simulations” is often well respected among educators, particularly in the natural sciences. With “simulation” already being a full genre of video games, it would seem natural that researchers are beginning to expl...
Subjects
ACM Computing Classification System: ComputingMilieux_PERSONALCOMPUTINGComputingMilieux_COMPUTERSANDEDUCATION
free text keywords: Meaningful learning, Educational game, Human–computer interaction, Computer science, Artificial intelligence, business.industry, business, Drill, Visual programming language, Perception, media_common.quotation_subject, media_common, StarLogo, computer.programming_language, computer
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publication . Part of book or chapter of book . Article . 2012

Using Simulations as a Starting Point for Constructing Meaningful Learning Games

Klopfer, Eric; Purushotma, Ravi Krsna;