publication . Preprint . 2015

Understanding learning within a commercial video game: A case study

Fowler, Allan;
Open Access English
  • Published: 03 Jul 2015
Abstract
There has been an increasing interest in the debate on the value and relevance using video games for learning. Some of the interest stems from frustration with current educational methods. However, some of this interest also stems from the observations of large numbers of children that play video games. This paper finds that children can learn basic construction skills from playing a video game called World of Goo. The study also employed novel eye-tracking technology to measure endogenous eye blinks and eye gaze fixations. Measures of both these indicators of cognitive processing further suggested that children in the study learned to play the two video games, ...
Subjects
acm: ComputingMilieux_PERSONALCOMPUTINGComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION
free text keywords: Computer Science - Human-Computer Interaction, Computer Science - Computers and Society
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