publication . Preprint . 2016

Live-action Virtual Reality Games

Valente, Luis; Clua, Esteban; Silva, Alexandre Ribeiro; Feijó, Bruno;
Open Access English
  • Published: 07 Jan 2016
Abstract
This paper proposes the concept of "live-action virtual reality games" as a new genre of digital games based on an innovative combination of live-action, mixed-reality, context-awareness, and interaction paradigms that comprise tangible objects, context-aware input devices, and embedded/embodied interactions. Live-action virtual reality games are "live-action games" because a player physically acts out (using his/her real body and senses) his/her "avatar" (his/her virtual representation) in the game stage, which is the mixed-reality environment where the game happens. The game stage is a kind of "augmented virtuality"; a mixed-reality where the virtual world is ...
Subjects
ACM Computing Classification System: ComputingMilieux_PERSONALCOMPUTING
free text keywords: Computer Science - Human-Computer Interaction
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