publication . Article . Preprint . Conference object . 2017

Adaptive Motion Gaming AI for Health Promotion

Paliyawan, P.; Kusano, T.; Nakagawa, Y.; Tomohiro Harada; Thawonmas, R.;
  • Published: 04 Apr 2017
Abstract
This paper presents a design of a non-player character (AI) for promoting balancedness in use of body segments when engaging in full-body motion gaming. In our experiment, we settle a battle between the proposed AI and a player by using FightingICE, a fighting game platform for AI development. A middleware called UKI is used to allow the player to control the game by using body motion instead of the keyboard and mouse. During gameplay, the proposed AI analyze health states of the player; it determines its next action by predicting how each candidate action, recommended by a Monte-Carlo tree search algorithm, will induce the player to move, and how the player's h...
Subjects
ACM Computing Classification System: ComputingMilieux_PERSONALCOMPUTING
free text keywords: Computer Science - Artificial Intelligence, Computer Science - Computers and Society, Computer Science - Human-Computer Interaction, I.2.1, K.8.0
Related Organizations
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publication . Article . Preprint . Conference object . 2017

Adaptive Motion Gaming AI for Health Promotion

Paliyawan, P.; Kusano, T.; Nakagawa, Y.; Tomohiro Harada; Thawonmas, R.;