The VGLC: The Video Game Level Corpus

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Summerville, Adam James; Snodgrass, Sam; Mateas, Michael; Ontañón, Santiago;
  • Subject: Computer Science - Artificial Intelligence | Computer Science - Human-Computer Interaction | Computer Science - Learning
    acm: ComputingMilieux_PERSONALCOMPUTING

Levels are a key component of many different video games, and a large body of work has been produced on how to procedurally generate game levels. Recently, Machine Learning techniques have been applied to video game level generation towards the purpose of automatically ... View more
  • References (43)
    43 references, page 1 of 5

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    CoRR abs/1508.06576.

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