publication . Preprint . 2014

Real Time Strategy Language

Hayes, Roy; Beling, Peter; Scherer, William;
Open Access English
  • Published: 21 Jan 2014
Abstract
Real Time Strategy (RTS) games provide complex domain to test the latest artificial intelligence (AI) research. In much of the literature, AI systems have been limited to playing one game. Although, this specialization has resulted in stronger AI gaming systems it does not address the key concerns of AI researcher. AI researchers seek the development of AI agents that can autonomously interpret learn, and apply new knowledge. To achieve human level performance, current AI systems rely on game specific knowledge of an expert. The paper presents the full RTS language in hopes of shifting the current research focus to the development of general RTS agents. General ...
Subjects
ACM Computing Classification System: ComputingMilieux_PERSONALCOMPUTINGGeneralLiterature_MISCELLANEOUSComputingMethodologies_PATTERNRECOGNITION
free text keywords: Computer Science - Artificial Intelligence
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