publication . Preprint . Conference object . 2017

General Video Game AI: Learning from screen capture

Kamolwan Kunanusont; Simon M. Lucas; Diego Perez-Liebana;
Open Access English
  • Published: 23 Apr 2017
Abstract
Comment: Proceedings of the IEEE Conference on Evolutionary Computation 2017
Subjects
ACM Computing Classification System: ComputingMilieux_PERSONALCOMPUTING
free text keywords: Computer Science - Artificial Intelligence, Convolution, General game playing, computer.software_genre, computer, Machine learning, Artificial intelligence, business.industry, business, Computer science, Screen capture, Visualization, Learning agent, Artificial general intelligence, Feature extraction
Related Organizations
26 references, page 1 of 2

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[6] T. Schaul, “A Video Game Description Language for Model-based or Interactive Learning,” in Computational Intelligence in Games (CIG), 2013 IEEE Conference on, pp. 1-8, IEEE, 2013. [OpenAIRE]

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[8] M. Kempka, M. Wydmuch, G. Runc, J. Toczek, and W. Jas´kowski, “ViZDoom: A Doom-based AI Research Platform for Visual Reinforcement Learning,” arXiv preprint arXiv:1605.02097, 2016. [OpenAIRE]

[9] V. Mnih, K. Kavukcuoglu, D. Silver, A. A. Rusu, J. Veness, M. G. Bellemare, A. Graves, M. Riedmiller, A. K. Fidjeland, G. Ostrovski, et al., “Human-level Control through Deep Reinforcement Learning,” Nature, vol. 518, no. 7540, pp. 529-533, 2015.

[10] M. G. Bellemare, Y. Naddaf, J. Veness, and M. Bowling, “The Arcade Learning Environment: An Evaluation Platform for General Agents,” Journal of Artificial Intelligence Research, 2012.

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[13] D. Perez, S. Samothrakis, and S. Lucas, “Knowledge-based Fast Evolutionary MCTS for General Video Game Playing,” in 2014 IEEE Conference on Computational Intelligence and Games, pp. 1-8, 2014.

[14] D. Perez Liebana, J. Dieskau, M. Hunermund, S. Mostaghim, and S. Lucas, “Open Loop Search for General Video Game Playing,” in Proceedings of the 2015 Annual Conference on Genetic and Evolutionary Computation, pp. 337-344, ACM, 2015.

[15] D. Perez-Liebana, S. Samothrakis, J. Togelius, S. M. Lucas, and T. Schaul, “General Video Game AI: Competition, Challenges and Opportunities,” in 30 AAAI Conference on Artificial Intelligence, 2016.

26 references, page 1 of 2
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publication . Preprint . Conference object . 2017

General Video Game AI: Learning from screen capture

Kamolwan Kunanusont; Simon M. Lucas; Diego Perez-Liebana;