publication . External research report . 2001

Research Directions for AI in Computer Games

Fairclough, Chris; Fagan, Michael; Cunningham, Padraig; Mac Namee, Brian;
Open Access English
  • Published: 01 Oct 2001
  • Publisher: Trinity College Dublin, Department of Computer Science
  • Country: Ireland
Abstract
The computer games industry is now bigger than the film industry. Until recently, technology in games was driven by a desire to achieve real-time, photo-realistic graphics. To a large extent, this has now been achieved. As game developers look for new and innovative technologies to drive games development, AI is coming to the fore. This paper will examine how sophisticated AI techniques, such as those being used in mainstream academic research, can be applied to computer games and introduce three projects doing just that.
Subjects
ACM Computing Classification System: ComputingMilieux_PERSONALCOMPUTING
free text keywords: Computer Science
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