publication . Article . 2009

Worlds of affect: virtual geographies of video games

Ian Graham Ronald Shaw; Barney Warf;
Open Access
  • Published: 01 Jan 2009 Journal: Environment and Planning A, volume 41, issue 6 June, pages 1,332-1,343
Abstract
Video games are virtual worlds, each with its own, distinctive spatiality. This paper suggests that there are two interrelated conceptual dimensions to the study of video games. First, there are the representational issues concerning the worlds depicted in video games, such as those portraying hypersexualized women or Orientalist depictions of Arab enemies. We suggest, however, that these cultural, sexual, and political representations are not the only forces doing work on the player within the virtual world of a video game. This paper complements a purely representational approach by considering ‘affect’ as a precognitive force which disrupts and delights the p...
Subjects
acm: ComputingMilieux_PERSONALCOMPUTING
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