publication . Thesis . 2011

Virtual shooting vs. actual learning: examining university students’ ideas about video games as tools for learning history

Feenstra, William;
Open Access
  • Published: 30 Jun 2011
  • Country: Canada
Abstract
Video games are a popular area of research in education and many scholars are currently investigating the great potential of video games to engage and to teach students more effectively. Studies have long demonstrated that students perceive history as a dull subject. This study examines the potential of commercial video games as a potential tool to improve students’ engagement in history, by focusing on what historical content university students believe they learn and what interests they develop by playing a commercial-off-the-shelf First-Person Shooter video game set in World War 2. Data collected from 12 university students of varying backgrounds show that pa...
Subjects
ACM Computing Classification System: ComputingMilieux_PERSONALCOMPUTING
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