publication . Thesis . 2005

Essays on Korean online game communities: A sense of place: Media and motivation in Korea by the Wang-tta effect; Order and chaos in an ethnography of Korean online game communities

Chee, Florence;
Open Access English
  • Published: 01 Jan 2005
  • Country: Canada
Abstract
Essay 1 : This paper presents an ethnographic analysis of the different ways Korean game players establish community. I look at Korean PC game rooms as "third places,", and peer relations associated with online video gaming activities. A synthesis of the Korean concept "Wang-tta" and application of the TEDA Ethos protocol provides extra insight into the motivations to excel at digital games and one of the strong drivers of such community membership. Essay 2: This paper explores the dichotomy of order and chaos within the realm of play. Among the topics under discussion are the binary models of Western thought including Nietzsche's Apollo and Dionysus as it relat...
Related Organizations

1: A SENSE OF PLACE: MEDIA AND MOTIVATION IN KOREA BY THE WANG-TTA EFFECT....................................................................................... 1 Table 2.1:Looking at three authors, Nietzsche, Huizinga, and Caillois, one can see that their categories of play fit into the broader fundamental binaries of order and chaos. ............................................................................47 KNSO. (2005). Economically active population 15 years and over. Retrieved June 15, 2005, from http://kosis.nso.go.kr

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