publication . Bachelor thesis . 2017

What Level Design Elements Determine Flow? : How Light and Objects Guide the Player in Overwatch and Doom

Eliasson, David;
Open Access English
  • Published: 01 Jan 2017
  • Publisher: Uppsala universitet, Institutionen för speldesign
  • Country: Norway
Abstract
This thesis presents a comparative study between Overwatch (2016) and Doom (2016) to determine how these fast-paced games facilitate flow in their gameplay. The second chapter looks at formal definitions of flow and level design to establish a vocabulary for following chapters. Through formal analysis the level designs of both games are then examined to establish what elements in them guide players and keep the flow in gameplay. The thesis also examines how the initial gameplay design principles, which are rooted in the older shooter genre, have impacted the level design. The author uses screenshots from both games, interviews with the design teams and published...
Subjects
free text keywords: Computer games, level design, flow, game design, architecture, fps, datorspel, bandesign, flöde, speldesign, spelutveckling, design, arkitektur, Design
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