publication . Doctoral thesis . 2012

Mechanizing Exploratory Game Design

Smith, Adam Marshall;
Open Access English
  • Published: 01 Jan 2012
  • Publisher: eScholarship, University of California
  • Country: United States
Abstract
Game design is an art form that deals with inherently interactive artifacts. Game designers craft games (assembled from rule systems and content), but they really seek to manipulate play: the interaction between games and players. When developing new games that are similar to past games, a designer may rely on previous experience with related designs and relatively easy access to players familiar with conventional design choices. When exploratorily venturing into uncharted territory, uncovering games that afford novel modes of play, there is a need for practical and technological interventions that improve a designer's access to feedback from the unfamiliar desi...
Subjects
ACM Computing Classification System: ComputingMilieux_PERSONALCOMPUTING
free text keywords: Computer science, Design, artificial intelligence, computational creatvity, design studies, game design, programming languages, symbolic logic
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