publication . Conference object . 2008

Metacommunicative circles

Neitzel, Britta;
Open Access English
  • Published: 23 Dec 2008
  • Country: Germany
The paper uses Gregory Bateson’s concept of metacommunication to explore the boundaries of the ‘magic circle’ in play and computer games. It argues that the idea of a self-contained “magic circle” ignores the constant negotiations among players which establish the realm of play. The “magic circle” is no fixed ontological entity but is set up by metacommunicative play. The paper further pursues the question if metacommunication could also be found in single-player computer games, and comes to the conclusion that metacommunication is implemented in single-player games by the means of metalepsis.
ACM Computing Classification System: ComputingMilieux_PERSONALCOMPUTING
free text keywords: Institut für Künste und Medien, ddc:700
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