publication . Conference object . 2008

The perception of video games : from visual power to immersive interaction

Glashüttner, Robert;
Open Access English
  • Published: 23 Dec 2008
Abstract
This paper highlights the different ways of perceiving video games and video game content, incorporating interactive and non-interactive methods. It examines varying cognitive and emotive reactions by persons who are used to play video games as well as persons who are unfamiliar with the aesthetics and the most basic game play rules incorporated within video games. Additionally, the principle of “Flow” serves as a theoretical and philosophical foundation. A small case-study featuring two games has been made to emphasize the numerous possible ways of perception of video games.
Subjects
acm: ComputingMilieux_PERSONALCOMPUTING
free text keywords: Institut für Künste und Medien, ddc:700
Powered by OpenAIRE Open Research Graph
Any information missing or wrong?Report an Issue