publication . Bachelor thesis . 2017

Life Is Strange : a mediated game reception analysis

Mänder, Leili;
Open Access English
  • Published: 01 Jan 2017
  • Publisher: Stockholms universitet, Etnologi
  • Country: Sweden
In this essay a mediated video game reception of the game Life Is Strange is made, with the purpose of examining the players' meaning-making processes from a gender perspective. The materials of this essay consist of videos from six different YouTube channels where each player film themselves whilst playing through Life Is Strange as a way to review and share the gaming experience. The results show how the meaning-making processes are littered with gender discourses and affects. The affects offset discourses by amplification or by revealing discord between available cultural narratives and the simulated reality of the game. Even though the game highlights themes...
ACM Computing Classification System: ComputingMilieux_PERSONALCOMPUTING
free text keywords: Video games, computer games, game theory, gender theory, women in games, media reception, media studies, feminist theory, gender studies, Life Is Strange, YouTube, Genusstudier
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