publication . Bachelor thesis . 2014

Water simulation for cell based sandbox games

Lundell, Christian;
Open Access English
  • Published: 01 Jan 2014
  • Publisher: Linköpings universitet, Institutionen för systemteknik
  • Country: Sweden
This thesis work presents a new algorithm for simulating fluid based on the Navier-Stokes equations. The algorithm is designed for cell based sandbox games where interactivity and performance are the main priorities. The algorithm enforces mass conservation conservatively instead of enforcing a divergence free velocity field. A global scale pressure model that simulates hydrostatic pressure is used where the pressure propagates between neighboring cells. A prefix sum algorithm is used to only compute work areas that contain fluid.
arXiv: Physics::Fluid Dynamics
free text keywords: Fluid Simulation, Navier-Stokes, Computer Games, GPGPU
Related Organizations
Any information missing or wrong?Report an Issue