publication . Bachelor thesis . 2014

Water simulation for cell based sandbox games

Lundell, Christian;
Open Access English
  • Published: 01 Jan 2014
  • Publisher: Linköpings universitet, Tekniska högskolan
This thesis work presents a new algorithm for simulating fluid based on the Navier-Stokes equations. The algorithm is designed for cell based sandbox games where interactivity and performance are the main priorities. The algorithm enforces mass conservation conservatively instead of enforcing a divergence free velocity field. A global scale pressure model that simulates hydrostatic pressure is used where the pressure propagates between neighboring cells. A prefix sum algorithm is used to only compute work areas that contain fluid.
arxiv: Physics::Fluid Dynamics
free text keywords: Computer Games, Fluid Simulation, GPGPU, Navier-Stokes
Powered by OpenAIRE Open Research Graph
Any information missing or wrong?Report an Issue