publication . Bachelor thesis . 2010

Real time global illumination using the GPU

Bengtsson, Morgan;
Open Access English
  • Published: 01 Jan 2010
  • Publisher: Linköpings universitet, Institutionen för teknik och naturvetenskap
  • Country: Sweden
Global illumination is an important factor when striving for photo realism in computergraphics. This thesis describes why this is the case, and why global illumination is considered acomplex problem to solve. The problem becomes even more demanding when considering realtime purposes. Resent research has proven it possible to produce global illumination in realtime. Therefore the subject of this thesis is to compare and evaluate a number of those methods. An implementation is presented based on the Imperfect shadow maps method, which per se isbased on instant radiosity and reflective shadow maps. The implementation is able to renderplausible global illumination e...
ACM Computing Classification System: ComputingMethodologies_COMPUTERGRAPHICS
free text keywords: real time rendering, global illumination, indirect light, imperfect shadow maps, reflective shadow maps, TECHNOLOGY, TEKNIKVETENSKAP
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