publication . Doctoral thesis . 2012

Affective Decision Making in Artificial Intelligence : Making Virtual Characters With High Believability

Johansson, Anja;
Open Access English
  • Published: 01 Jan 2012
  • Publisher: Linköpings universitet, Medie- och Informationsteknik
  • Country: Sweden
Artificial intelligence is often used when creating believable virtual characters in games or in other types of virtual environments. The intelligent behavior these characters show to the player is often flawed, leading to a worse gameplay experience. In particular, there is often little or no emotional impact on the decision making of the characters. This thesis focuses on extending decision-making and pathfinding mechanisms for virtual characters, with a particular focus on the use of emotions. The thesis is divided into three parts. The first part is an introductory study concerning the requirements designing a believable virtual character places on the archi...
free text keywords: Artificial intelligence, emotions, decision making, pathfinding, Engineering and Technology, Teknik och teknologier
Related Organizations
Powered by OpenAIRE Research Graph
Any information missing or wrong?Report an Issue