publication . Doctoral thesis . 2015

Play as Freedom : Implications for ICT4D

Ferreira, Pedro;
Open Access English
  • Published: 01 Jan 2015
  • Publisher: KTH, Medieteknik och interaktionsdesign, MID
  • Country: Sweden
Abstract
Information and Communication Tech nologies for Development (ICT4D) deals with understanding the relationship between modern technology use and social and economic development. While play may not appear as an immediate concern to the field, a recent body of work has emerged questioning the role of play in ICT4D and the reasons behind its apparent dismissal. Some have even argued that aspects of pleasure and enjoyment get only marginal treatment within academic studies of technology more generally. In ICT4D however, concerns over lack of resources and a sense of urgency in addressing more pressing needs, creates in itself an added set of boundaries which may furt...
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Context and method .................................................................... 5 1.2.1 Mobile Life Centre and the Re-mobiling project ................... 6 1.2.2 Ethnographic methods ......................................................... 8 1.2.3 Technology for Emerging Markets, Microsoft

Research India .............................................................. 9

Summary of papers ................................................................... 12 1.4.1 Paper I: Bodily Orientations Around Mobiles:

Lessons learnt in Vanuatu........................................... 12 1.4.2 Paper II: Appreciating plei-plei around mobiles:

Playfulness in Rah Island ............................................ 13 1.4.3 Paper III: Awareness, Transience and

Rah Island ................................................................... 14 1.4.4 Paper IV: KrishiPustak: A Social Networking

System for Low-Literate Farmers ................................ 15 1.4.5 Paper V: Designing Play in ICT4D:

Users ........................................................................... 16 1.5 Main related publications not included....................................... 17 Reading instructions .................................................................. 17

Boundary play ............................................................................ 64 5.3.1 Understanding personal use............................................... 64 5.3.2 Suggestions and long term usage ...................................... 66 5.3.3 Mediators as unexpected users.......................................... 67

Social and Informational Play..................................................... 48 4.2.1 Playing and information ...................................................... 49 4.2.2 Flirting and romantic encounters ........................................ 50 4.2.3 Working the boundaries...................................................... 52

Bodily play.................................................................................. 53 4.3.1 Exploring the network landscape........................................ 53 4.3.2 Superposition and boundary exploration ............................ 56 5.1 A rich mobile Social Networking experience for low-

literate rural users ................................................................ 59

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