Avatar based innovation: how avatars experience co-creation projects in second life
- Publisher: LLC "CPC "Business Perspectives"
Problems and Perspectives in Management
(issn: 1727-7051, eissn: 1810-5467)
Företagsekonomi | Co-creation | Flow theory | Consumer community theory | HF5001-6182 | Business | Technology acceptance models | Avatar-based innovation | Second life | Business Administration
Practical examples as well as research highlight the potential of virtual worlds for new product development especially for utilizing the innovative capabilities and knowledge of consumers and consumer communities. However, most of the observed and often cited virtual n...