Dynamic Obstacle Clearing for Real-time Character Animation

Article English OPEN
Glardon, Pascal; Boulic, Ronan; Thalmann, Daniel;
  • Publisher: Springer-Verlag
  • Subject: Obstacle avoidance | computer animation | Motion planning | Real-time motion blending | Human body simulation
    acm: ComputingMethodologies_COMPUTERGRAPHICS

This paper proposes a novel method to control virtual characters in dynamic environments. A virtual character is animated by a locomotion and jumping engine, enabling production of continuous parameterized motions. At any time during runtime, flat obstacles (e.g. a pudd... View more
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