Content evaluation of StarCraft maps using Neuroevolution

Bachelor thesis English OPEN
Larsson, Sebastian; Petri, Ossian;
(2016)
  • Publisher: Blekinge Tekniska Högskola, Institutionen för kreativa teknologier
  • Subject: neural networks | NEAT | automated evaluation | StarCraft | Computer Sciences | Datavetenskap (datalogi)

Context. Games are becoming larger and the amount of assets required is increasing. Game studios turn toward procedural generation to ease the load of asset creation. After the game is released the studios want to extend the longevity of their creation. One way of doing... View more
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