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Fenomenolojik sosyoloji perspektifinden dijital oyunlar: Moba oyuncuları örneği

Authors: Gizem Aytan; Özkul, Muhammet Murat;

Fenomenolojik sosyoloji perspektifinden dijital oyunlar: Moba oyuncuları örneği

Abstract

The aim of this study is to find out the connection between people who plays DOTA 2 and LOL, which are digital games called MOBA in general for long hours and years, and their daily life and game atmosphere experiences. As it is discussed in Alfred Schutz‘s phenomenological sociology society theory, world of life, inter-subjective, social conduct, typification and we relationship. From this point of view first of all it is mentioned that game phenomen have influence on person‘s development who plays these games starting from their early childhood. As the technological devices and the Internet advances gradually more people will use them. In this circumstances it brings new social relationship into the open. On-line digital games world is another field, which brings another social relationship into the open. For this reason to be able to explain better the relationship and fields in on-line digital games, pioneer in the field of phenomenology and sociology Alfred Schutz and his theory of important connection between phenomenology and sociology and also his society hypothesis has always been used during this study. Besides in this study, by using semi-reconstituted interview technique, which is called qualitative research method, 26 people, who are DOTA 2 and LOL players were interviewed, these interviews were analyzed by using Alfred Schutz‘s concept in society hypothesis commented on and some proposals were made.

Bu çalışmanın amacı, dijital oyun türü olan MOBA oyunlarından DOTA 2 ve LOL oyunlarını uzun yıllar ve saatler boyunca oynayan bireylerin gündelik yaşam ve oyun ortamı içerisindeki deneyimlerini Alfred Schutz‘un ‗Fenomenolojik Sosyolojisi‘ndeki toplum kuramında ele alınan yaşam dünyası, özneler-arasılık, toplumsal eylem, tipleştirme ve biz ilişkisi gibi kavramlarla bağlantısını kurmaktır. Buradan hareketle ilk olarak kültürel bir olgu olan ve bireylerin hayatlarında çocuklu yaşlardan itibaren önemli yer eden oyun fenomeninin tarihsel süreç içerisindeki gelişimine ve değişimlerine değinilmiştir. Teknolojik aletlerin ve internetin gelişmesi kullanıcı sayılarını giderek artırmaktadır. Bu da yeni bir toplumsal ilişki ve alanlarını ortaya çıkarmaktadır. Toplumsal ilişkilerin ve alanlarının ortaya çıktığı bir diğer alan ise çevrim içi dijital oyun evrenidir. Bu nedenle çevrim içi dijital oyunlardaki ilişkileri ve alanları daha iyi açıklayabilmek adına fenomenoloji ve öncülerinden, fenomenoloji ve sosyoloji arasında önemli bir bağ kuran Alfred Schutz‘un toplum kuramından çalışma boyunca istifade edilmiştir. Ayrıca çalışmada nitel araştırma yöntemlerinden yarı yapılandırılmış görüşme tekniği kullanarak 26 kişiden oluşan DOTA 2 ve LOL oyuncusu ile görüşülmüş, söz konusu görüşmeler Alfred Schutz‘un toplum kuramında ele alınan kavramlar yardımı ile analiz edilmiş, yorumlanmış ve öneriler sunulmuştur.

Balıkesir Üniversitesi, Sosyal Bilimler Enstitüsü, Sosyoloji Ana Bilim Dalı

Country
Turkey
Related Organizations
Keywords

Fenomenoloji, DOTA 2, Dijital Oyun, LOL, Geleneksel Oyun, MOBA, Fenomenolojik Sosyoloji

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
Average
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Green