Imitating human playing styles in Super Mario Bros

Article English OPEN
Ortega, Juan; Shaker, Noor; Togelius, Julian; Yannakakis, Georgios N.;
(2013)
  • Publisher: Elsevier Ltd.
  • Identifiers: doi: 10.1016/j.entcom.2012.10.001
  • Subject: Human-computer interaction | Artificial intelligence | Genetic engineering | Interactive computer graphics | Video games
    acm: ComputingMilieux_PERSONALCOMPUTING | GeneralLiterature_REFERENCE(e.g.,dictionaries,encyclopedias,glossaries) | ComputingMethodologies_DOCUMENTANDTEXTPROCESSING | ComputingMethodologies_SYMBOLICANDALGEBRAICMANIPULATION | ComputingMilieux_MISCELLANEOUS

We describe and compare several methods for generating game character controllers that mimic the playing style of a particular human player, or of a population of human players, across video game levels. Similarity in playing style is measured through an evalua... View more
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