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Creating expert knowledge by relying on language learners : a generic approach for mass-producing language resources by combining implicit crowdsourcing and language learning

Authors: Nicholas, Lionel; Lyding, Verena; Borg, Claudia; Forascu, Corina; Fort, Karen; Zdravkova, Katerina; Kosem, Iztok; +12 Authors

Creating expert knowledge by relying on language learners : a generic approach for mass-producing language resources by combining implicit crowdsourcing and language learning

Abstract

We introduce in this paper a generic approach to combine implicit crowdsourcing and language learning in order to mass-produce language resources (LRs) for any language for which a crowd of language learners can be involved. We present the approach by explaining its core paradigm that consists in pairing specific types of LRs with specific exercises, by detailing both its strengths and challenges, and by discussing how much these challenges have been addressed at present. Accordingly, we also report on on-going proof-of-concept efforts aiming at developing the first prototypical implementation of the approach in order to correct and extend an LR called ConceptNet based on the input crowdsourced from language learners. We then present an international network called the European Network for Combining Language Learning with Crowdsourcing Techniques (enetCollect) that provides the context to accelerate the implementation of the generic approach. Finally, we exemplify how it can be used in several language learning scenarios to produce a multitude of NLP resources and how it can therefore alleviate the long-standing NLP issue of the lack of LRs.

peer-reviewed

Country
Malta
Keywords

Information storage and retrieval, Crowdsourcing, Computer-assisted instruction

55 references, page 1 of 6

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Chamberlain, J., Poesio, M., and Kruschwitz, U. (2008). Phrase detectives: A web-based collaborative annotation game. In Proceedings of the International Conference on Semantic Systems (I-Semantics 08), pages 42-49.

Chamberlain, J., Fort, K., Kruschwitz, U., Lafourcade, M., and Poesio, M. (2013). Using games to create language resources: Successes and limitations of the approach. In Iryna Gurevych et al., editors, The People's Web Meets NLP, Theory and Applications of Natural Language Processing, pages 3-44. Springer Berlin Heidelberg.

Cholakov, K. and Van Noord, G. (2010). Using unknown word techniques to learn known words. In Proceedings of the 2010 Conference on Empirical Methods in Natural Language Processing, pages 902-912.

Constant, M., Eryig˘it, G., Monti, J., Van Der Plas, L., Ramisch, C., Rosner, M., and Todirascu, A. (2017). Multiword expression processing: A survey. Computational Linguistics, 43(4):837-892.

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    popularity
    This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
    Average
    influence
    This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
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    impulse
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    Average
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popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
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