publication . Conference object . 2016

General general game AI

Togelius, Julian; Yannakakis, Georgios N.; 2016 IEEE Conference on Computational Intelligence and Games (CIG);
Open Access English
  • Published: 01 Jan 2016
  • Publisher: Institute of Electrical and Electronics Engineers Inc.
  • Country: Malta
Abstract
Arguably the grand goal of artificial intelligence research is to produce machines with general intelligence: the capacity to solve multiple problems, not just one. Artificial intelligence (AI) has investigated the general intelligence capacity of machines within the domain of games more than any other domain given the ideal properties of games for that purpose: controlled yet interesting and computationally hard problems. This line of research, however, has so far focused solely on one specific way of which intelligence can be applied to games: playing them. In this paper, we build on the general game-playing paradigm and expand it to cater for all core AI task...
Subjects
ACM Computing Classification System: ComputingMilieux_PERSONALCOMPUTING
free text keywords: Artificial intelligence, Computer games -- Design, Human-computer interaction, Video games
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Conference object . 2016
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