The Regulation of Video Games:Past, Present and Future
Mac Sithigh, Daithi
Regulation | Video recordings | Computer games | Classification
acm: ComputingMilieux_PERSONALCOMPUTING | ComputingMilieux_LEGALASPECTSOFCOMPUTING
The Digital Economy Act 2010, better known for its much-debated copyright provisions, also facilitates major changes to the statutory regulation of computer and video games in the United Kingdom. This article sets out the history of the regulation of game content by the BBFC and the video game industry, reviews the various reports and interventions that led to the 2010 provisions, and considers the implications of various new definitions. The possible separation of film and games is considered, as are developments in relation to tax relief and to the regulation of games in other jurisdictions.
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