More attention, less deficit:wearable eeg-based serious game for focus improvement

Article English EMBARGO
Alchalabi, Alaa Eddin ; Eddin, Amer Nour ; Shirmohammadi, Shervin (2017)
  • Publisher: IEEE
  • Subject: Virtual Reality | Brain-Computer Interfaces | Beyin-Bilgisayar Arayüzleri | Sanal Gerçeklik
    acm: ComputingMethodologies_PATTERNRECOGNITION

Attention Deficit Hyperactivity Disorder (ADHD) and Attention Deficit Disorders (ADD) are two of the most spread mental disorders characterized by the lack of attention and focus. One way to measure focus is through Electroencephalogram (EEG) signals that can be read using the new wireless EEG reading devices often used by Brain-computer Interface (BCI) researchers. In parallel, serious games have been recently providing opportunities for the rehabilitation of various cognitive and emotional deficiencies. In this paper, we put the two things together, and we design a virtual reality serious game using a wireless wearable EEG device to improve the focusing ability of people with ADHD and ADD. Our preliminary experiments with healthy subjects show an average improvement of 10% in engagement and 8% in focus for people using our EEG-controlled game compared to using the same game but keyboard-controlled.
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