publication . Book . 2012

Interactive Virtual Cinematography

Burelli, Paolo;
Open Access English
  • Published: 01 Jan 2012
  • Publisher: IT-Universitetet i København
  • Country: Denmark
Abstract
A virtual camera represents the point-of-view of the player through which she<br/>perceives the game world and gets feedback on her actions. Thus, the virtual<br/>camera plays a vital role in 3D computer games and aects player experience<br/>and enjoyability in games. Interactive virtual cinematography is the process of<br/>visualising the content of a virtual environment by positioning and animating<br/>the virtual camera in the context of interactive applications such as a computer<br/>game.<br/><br/>Camera placement and animation in games are usually directly controlled by<br/>the player or statically predened by designers. Direct control of the camera by<br/...
Related Organizations
Powered by OpenAIRE Research Graph
Any information missing or wrong?Report an Issue