publication . Contribution for newspaper or weekly magazine . 2013

Refining Game Addiction Questionnairs: Evidence for a natural cut-off point?

Nielsen, Rune Kristian;
Open Access English
  • Published: 17 May 2013
  • Country: Denmark
Abstract
This paper presents data from a pilot study, which was designed to illuminate critical flaws in the currently used instruments used to measure the prevalence of ‘computer game addiction’. The study found that the prevalence rate could be set anywhere between 23% and 0,6% depending on how the data set is scored. Thus demonstrating how an arbitrarily set of cut-off point in prevalence studies can yield wildly varying prevalence rates. The data further show that making implicit assumptions about negative effects of playing behavior explicit drastically decreases the prevalence rate. Thus the data supported both the initial hypothesis that 1) prevalence rates can be...
Subjects
free text keywords: Psychology, game addiction, excessive gaming, video game questionnaires, behavioral addictions
Related Organizations
Download from
Powered by OpenAIRE Open Research Graph
Any information missing or wrong?Report an Issue