Playing Multi-Action Adversarial Games: Online Evolutionary Planning versus Tree Search

Article English OPEN
Justesen, Niels; Mahlmann, Tobias; Risi, Sebastian; Togelius, Julian;

We address the problem of playing turn-based multi-action adversarial games, which include many strategy games with extremely high branching factors as players take multiple actions each turn. This leads to the breakdown of standard tree search methods, including Monte ... View more
Share - Bookmark