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Потенциал игры как средства организации образовательной деятельности в открытом информационном пространстве

Потенциал игры как средства организации образовательной деятельности в открытом информационном пространстве

Abstract

Одной из основных функций игры является образовательная функция. Современные игры часто проходят в условиях виртуальной реальности. Разработка игровой среды на базе сочетания элементов виртуальности и реального мира в открытом информационном пространстве, раскрывается потенциал игры как средства организации образовательной, познавательной деятельности.

One of the main features of a game is educational function. Modern games often take place in virtual reality. By creating a gaming environment based on a combination of virtuality and reality in an open information space, you can uncover a powerful potential of a game as a means of organization of educational, cognitive activity.

Keywords

ИГРА, ОБРАЗОВАТЕЛЬНАЯ ДЕЯТЕЛЬНОСТЬ, ОТКРЫТОЕ ИНФОРМАЦИОННОЕ ПРОСТРАНСТВО, ВИРТУАЛЬНАЯ РЕАЛЬНОСТЬ, ОБУЧЕНИЕ, СОЦИАЛЬНОЕ ВЗАИМОДЕЙСТВИЕ

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
Average
Average
gold