publication . Other literature type . Conference object . Preprint . 2020

Navigation and Exploration in 3D-Game Automated Play Testing

I. S. W. B. Prasetya; Maurin Voshol; Tom Tanis; Adam Smits; Bram Smit; Jacco van Mourik; Menno Klunder; Frank Hoogmoed; Stijn Hinlopen; August van Casteren; ...
Open Access English
  • Published: 02 Nov 2020
  • Publisher: Zenodo
To enable automated software testing, the ability to automatically navigate to a state of interest and to explore all, or at least sufficient number of, instances of such a state is fundamental. When test- ing a computer game the problem has an extra dimension, namely the virtual world where the game is played on. This world often plays a dominant role in constraining which logical states are reach- able, and how to reach them. So, any automated testing algorithm for computer games will inevitably need a layer that deals with navigation on a virtual world. Unlike e.g. navigating through the GUI of a typical web-based application, navigating over a virtual world ...
free text keywords: automated game testing, automated play testing, agent-based testing, Computer Science - Software Engineering, D.2.5, Graph, Game testing, Computer game, Proof of concept, Human–computer interaction, Software testing, Computer science, Virtual world
Funded by
EC| iv4XR
Intelligent Verification/Validation for Extended Reality Based Systems
  • Funder: European Commission (EC)
  • Project Code: 856716
  • Funding stream: H2020 | RIA
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Other literature type . 2020
Provider: Datacite
Other literature type . 2020
Provider: Datacite
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